---
title: RevisionDojo
canonical_url: "https://trophy.so/customers/revisiondojo"
description: "With Trophy, RevisionDojo powers a fun and engaging study experience for 350,000 students — integrated in 1 week with a 9% boost in retention."
---

# RevisionDojo

Using gamification to create a fun and engaging study experience for 350,000 students.

RevisionDojo is an AI study platform helping 350,000 students improve their grades with engaging and fun revision tools.

> "Trophy has been a game-changer for us. We added gamification to our platform in a week and it's helped us retain students. We have seen a 9% increase in student retention since we started using Trophy." — Michael Tong, CTO

- Industry: Education
- Website: https://revisiondojo.com
- Features used: achievements, streaks, emails, points, leaderboards
- Customer since: 2025
- Backed by: Y Combinator

## Challenge

RevisionDojo has set out to help students get better grades by building a new era of AI learning tools that are fun and engaging, in stark comparison to the traditional textbook and rote memorization methods.

A big part of creating an engaging learning experience is gamification, and the RevisionDojo team needed a solution they could use to both start shipping features immediately and also support their long-term roadmap.

As CTO of a rapidly growing startup, Michael Tong knew the team was just too busy working on the core learning platform to build the gamification features they knew they needed, and it was unlikely that was going to change in the near future.

## Solution

Trophy's turnkey solution was the perfect fit for the RevisionDojo team. The team was able to quickly add gamification to their platform by building on top of Trophy's existing API-first gamification infrastructure.

### Streaks

RevisionDojo chose to add a daily learning streak feature to their platform to help students build a consistent learning habit during study season.

The team also used Trophy APIs to enrich this feature with friend streaks and a streak leaderboard that creates friendly competition between students.

### Achievements

The team also added achievements for flipping flashcards, completing questions, reading notes and watching videos.

The team configured all achievements and badges in the Trophy dashboard with no coding required and used the SDK to display them in the learning platform.

### XP Points

RevisionDojo also used Trophy to add XP points to their platform. Users can earn different amounts of points for completing their lessons, watching videos, and answering questions. All of this logic is stored in Trophy and the RevisionDojo team can make changes to it without writing any code.

### Leagues

The team also added leagues to their platform to reward students for achieving different levels of XP points, with Trophy handling automatic promotion and demotion in accordance with users' progress in each league.

### Emails

RevisionDojo also configured Trophy to automatically email students on a weekly basis summarizing their progress and encouraging them to keep going, using Trophy's no-code email template builder to design the emails.

Similarly, RevisionDojo configured reactivation emails to automatically detect inactive students and send them emails to encourage them to come back.

Lastly, the team configured streak reminder emails to send to users whenever they are about to lose their streak.

### Custom Attributes

The team also configured custom attributes to track students' courses and personalize gamification features to each students' unique context.

### Scalability

As an Ed-Tech startup, RevisionDojo knew they needed a gamification system that was affordable during the quieter holiday period and scalable during the height of study season.

Trophy's usage-based [pricing model](https://trophy.so/pricing) based on monthly active users allows RevisionDojo to keep costs closely tied to their natural business cycle.

## Implementation

Trophy's dashboard made it easy for the team to configure the features they wanted without needing any coding and integrate them into the learning platform within a few hours saving months of development time.

Additionally, Trophy's type-safe [Node SDK](https://docs.trophy.so/api-reference/client-libraries) made it easy for the team to integrate the features into the learning platform handling authentication, idempotency and automatic retries.

## Results

RevisionDojo were able to integrate Trophy within a week, deploying multiple gamification features and saving months of in-house development time. Plus, since using Trophy they have seen a marked increase in retention of up to 9%.

Additionally, automated emails aimed at winning back inactive students have seen retention rates (the percentage of otherwise churned users who returned to the platform) of up to 20%.

The Trophy team has been on hand to support RevisionDojo throughout their onboarding process and beyond, answering questions in a dedicated Slack channel and meeting with the team once a week to discuss their product roadmap.

## Future Plans

RevisionDojo has plans to extend their integration with Trophy to support features including streak freezes to help users keep their streak for longer, and create more targeted leaderboards to encourage competition between students in certain geographic regions.
