Readly's Gamification Strategy: A Case Study

Readly, a digital magazine and newspaper subscription service, uses gamification to keep users engaged and coming back for more. This case study explores how Readly integrates game-like elements into its platform to boost engagement, improve retention, and provide added value to its subscribers.
The Challenge: Engagement and Retention in a Competitive Market
Digital subscription services face a constant battle to retain subscribers. Readly competes with numerous other entertainment and information sources. Users can easily cancel subscriptions if they don't find the service valuable or engaging. Readly needed a strategy to stand out, encourage regular usage, and reduce churn.
Readly's Gamified Approach
Readly implemented several gamification features designed to incentivize reading and platform exploration. These features aim to make using the app more rewarding and enjoyable.
Achievements and Badges
Readly awards users with Achievements and Badges for completing specific actions. For example, a user might earn a badge for reading their first magazine, reading magazines from a particular category, or reading for a certain number of days in a row. These visual rewards provide a sense of accomplishment and encourage users to explore different aspects of the platform. Examples include badges for "First Read," "Category Explorer," and "Reading Streak."
Progress Bars and Reading Goals
Readly utilizes Progress Bars to visually represent a user's progress towards a reading goal. This provides a clear indication of how close they are to achieving a reward, motivating them to continue reading. Users can set daily or weekly reading goals, and the progress bar helps them track their progress.
Reading Streaks
Readly encourages daily engagement by rewarding users for maintaining Streaks. Reading on consecutive days earns users increasingly larger rewards, creating a habit-forming incentive to use the app regularly. The longer the streak, the more significant the reward, fostering a sense of commitment and preventing churn.
Reading Challenges
Readly introduces Challenges that require users to read specific types of content or complete tasks within a set timeframe. These challenges add an element of fun and competition, encouraging users to explore new magazines and newspapers they might not otherwise have discovered. Examples include "Read 3 Business Magazines This Week" or "Explore a New Category."
Points and Levels (Potential for Future Implementation)
While not currently implemented as visibly as other features, Readly has the potential to expand its gamification system by introducing Points and Levels. Users could earn points for completing various activities, such as reading articles, discovering new publications, or participating in challenges. These points could then be used to unlock new features, content, or personalized recommendations. Levels could represent a user's overall engagement with the platform, providing a sense of progression and status.
Leaderboards (Potential Implementation Considerations)
Implementing Leaderboards could add a competitive element, but careful consideration is needed. Public leaderboards might not align with the personal and solitary nature of reading. Instead, Readly could explore personalized leaderboards, allowing users to compare their reading habits with friends or anonymously with users who share similar interests. This approach would foster a sense of community and friendly competition without creating unnecessary pressure.
Rewards
Readly's rewards system is primarily intrinsic, providing a sense of accomplishment and personalized recommendations based on reading history. However, extrinsic Rewards could further enhance user engagement. This could include discounts on subscriptions, exclusive content, or partnerships with other companies offering related products or services.
Implementation Details
Readly carefully considers the user experience when implementing gamification features. The design is subtle and unobtrusive, ensuring that the game-like elements enhance the reading experience without distracting from the content itself. The visual design of badges and achievements is consistent with Readly's brand identity, creating a cohesive and professional look and feel.
The system is designed to be progressive. New users are gradually introduced to the gamification features, allowing them to familiarize themselves with the platform before being bombarded with too many incentives. This prevents overwhelming new users and ensures they understand the purpose and value of each feature.
Readly tracks user behavior and analyzes data to optimize its gamification strategy. This allows them to identify which features are most effective at driving engagement and retention, and to make adjustments accordingly. A/B testing is used to evaluate different designs and reward structures to maximize their impact.
Results and Impact
Readly has observed a positive impact on engagement and retention as a result of its gamification efforts. Key results include:
- Increased Daily Active Users (DAU): The gamified features encourage users to open the app and read more frequently.
- Improved Retention Rates: Users who actively engage with the gamification features are more likely to remain subscribers.
- Higher Content Discovery: Challenges and achievements incentivize users to explore a wider range of magazines and newspapers.
- Enhanced User Satisfaction: The game-like elements make the reading experience more enjoyable and rewarding.
Key Lessons Learned
Readly's experience offers valuable lessons for other subscription-based businesses looking to implement gamification:
- Understand Your Audience: Tailor the gamification features to the specific interests and motivations of your target audience. What motivates a reader of business magazines may differ from someone who reads lifestyle publications.
- Keep it Simple: Avoid overwhelming users with too many complex features. Focus on a few core elements that are easy to understand and engage with.
- Provide Clear Feedback: Ensure users understand how they are progressing and what they need to do to earn rewards.
- Make it Relevant: Integrate gamification seamlessly into the user experience, ensuring that it enhances rather than detracts from the core value proposition.
- Track and Optimize: Continuously monitor user behavior and analyze data to identify what works and what doesn't. Use this information to refine your gamification strategy over time.
- Balance Intrinsic and Extrinsic Motivation: While extrinsic rewards can be effective, focus on creating a sense of accomplishment and intrinsic enjoyment from using the service.
Conclusion
Readly's successful implementation of gamification demonstrates the power of game-like elements to enhance engagement and retention in a digital subscription service. By carefully designing and implementing features that are both fun and rewarding, Readly has created a more compelling and valuable experience for its users, ultimately driving business success. The key is to understand the user, implement features thoughtfully, and continuously optimize based on data and feedback. The future may hold the introduction of points systems, levels, or refined reward structures for Readly.
Add gamification and retain your users
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