Lifecycle emails

Lifecycle email that actually improves retention

Trophy turns events from your product into behavioral, personalized email — the kind users open, click, and act on. Designed, sent, and tracked, all from one platform.

Powering gamification experiences for 1M+ users

CampfireRevisionDojoLexiooOnePrepLealCyberPatientBohemian ResearchMaths GenieRitmo

Read our customer stories

Use case

Turn product data into lifecycle emails

Use Trophy's visual email editor to build behavioral emails with live previews powered by your product data.

First-party data
Trophy ingests your product data and turns it into stats, charts and streaks so every email reflects real user activity.
Block-based editor
Build lifecycle emails with drag-and-drop blocks. Preview exactly how personalized content will render before sending.
Sent from your domain
Link your domain to Trophy to send emails from your brand and keep your domain reputation in tact.
Send-time optimized
Trophy sends emails according to each recipient's local timezone for maximum engagement.

Analytics

Understand how your emails perform

Measure engagement, retention impact, and list health across every automated email you send with Trophy.

Track delivery and engagement
See opens, clicks, and send status across every automated email so you know what is reaching users and what is resonating.
Measure retention impact
Compare retention rates by email to understand which lifecycle messages bring users back to your product.
Monitor list health
Track unsubscribes over time and spot trends early so you can adjust frequency and content before churn builds.

Gamification software for modern product teams

The only gamification platform built for the modern era. Control via API or MCP and wire into your development workflow across multiple environments.

Official Gamification SDKs

NodeJS
Go
Java
.NET
PHP
Python
Ruby
First-class APIs for fast-moving teams
Idempotent, retry-safe, time-zone aware. Designed to feel obvious the first time you read the docs.
metrics.ts
// Track lesson completions in Trophy const newState = await trophy.metrics.event('lessons-completed', { user: { id: user.id, tz: 'Europe/London', }, value: 1, idempotencyKey: 'lesson-id', }) // React to state changes const newStreakLength = newState.currentStreak.length const unlockedAchievements = newState.achievements const newPointsAwarded = newState.points
Control everything via MCP
Beta
Connect Trophy to MCP clients like Cursor and Claude Code and configure features without touching the dashboard.

Trophy MCP

Sonnet 4.6 · 8 tools loaded

> Set up workout tracking, a points system, and a leaderboard for our fitness app

Listed Trophy MCP tools · read metrics and leaderboards docs

(ctrl+o to expand)

I'll wire up a workouts-completed metric, a FitPoints program, and a weekly leaderboard:

  1. Metric - workouts-completed per session
  2. Points - 10 FitPoints per workout
  3. Leaderboard - Weekly movers by points

metrics.create({ name: 'Workouts Completed', key: 'workouts-completed' })

points.create({ name: 'FitPoints', triggers: [{ metric: 'workouts-completed', threshold: 1, points: 10 }] })

leaderboards.create({ name: 'Weekly movers', pointsSystemId: 'b666380e-2cd9-4e08-888d-5e044db1a9f2', runUnit: 'day', runInterval: 7 })

Metric, points program, and leaderboard are created in staging, shall I copy to production?

Connect your stack via webhooks
Trigger workflows in third-party tools and internal systems in real time based on changes in Trophy.
Trophy
Customer.io
Knock
OneSignal
Mixpanel
Amplitude
Develop, test, and deploy across environments
Separate dev, staging, and production environments with their own keys, data, and configuration. Promote changes with confidence.
Production
Staging
Pre-prod
Jason Dev
Charlie Dev
Keith Dev

Scale with confidence

Trusted by startups and enterprises alike. Scale seamlessly from your first to your millionth user.

Scale from first user to millionth
Latency, throughput, and uptime that hold up as your user base grows.

150M

API requests · 30D

just now

165ms

p95 latency · 24H

just now

100.0%

Uptime · 90D

Secure by design
Encryption in transit and at rest, scoped API keys, and privacy-first defaults out of the box.
  • Data encryption

    TLS 1.2+ in transit and AES-256 at rest

  • Privacy-first

    Trophy operates without PII by default

  • Secure API keys

    Rotation and revocation on demand

Reliable at scale
Fault tolerance, rate limits, and idempotent APIs keep gamification logic dependable under load.
  • Fault tolerant

    Automatic failover through redundancy

  • Rate limited

    Per-endpoint limits maintain fair use

  • Idempotent

    Retry requests without side-effects