Multi-Tenancy
Build Gamification for Each of Your Customers
Trophy's multi-tenant architecture lets you power isolated streaks, leaderboards, achievements, and points for every customer on your platform.
Use Case
Power gamification for every customer on your platform
Deliver a native gamification suite to every customer on your platform, without building infrastructure from scratch.
- Pre-built architecture
- Trophy is purpose-built for multi-tenancy, so you can offer gamification to every customer without reinventing the wheel.
- Full customization
- Customize gamification features on behalf of your customers, or build tools to help them design gamification experiences themselves.
- Fully branded
- Offer a native gamification suite without in-house development, whilst maintaining your brand identity. Your customers never know about Trophy.

Gamification at scale
Industry giants retain with gamification
“If you need people to come back on their own — unprompted user engagement — you have to build habits. Without them, the business model doesn't work.”

“Another huge driver behind our MAU and subscriber growth was our annual Wrapped campaign… Wrapped is always a big contributor to our Q4 performance.”

“Streaks are our golden goose. A disgusting amount of Duolingo's success is tied to streaks. They drive engagement, retention, and even other features like notifications. Without streaks, we would not be where we are today.”

“If it's not fun, it's not going to work.”

“You want to make whatever activity you want to promote a less lonely experience.”

“What really matters is not the initial excitement, but whether people build a habit around the product... Once people can see progress, they're much more motivated to continue.”

“The streak feature is the single most impactful feature that contributed to this growth and success. In other words, you could argue that one feature created billions of dollars of value.”

Customers
Meet our customers
Learn why over 40 product teams trust Trophy to power gamification experiences and increase retention.

Using gamification to create a fun and engaging study experience for 350,000 students.
1 week
Implementation time
9%
Retention boost
Turning English language learning into consistent daily progress with gamification.
3 days
Implementation time
1M+
Downloads
You?
Get started for free. Pay only for what you use.

Using gamification to make clinical cases more engaging for medical students.
5 days
Implementation time

Helping 300,000 authors build weekly writing habits with gamification.
3 days
Implementation time
22%
Retention boost
Discuss multi-tenant gamification
Book a call to explore how Trophy can help you power gamification for each of your customers.
